1 | switch (irandom_range(1, 4)) |
2 | { |
3 | case 1: |
4 | idle_sprite = 3228; |
5 | flip_sprite = 3688; |
6 | shape_sprite = 3121; |
7 | break; |
8 | case 2: |
9 | idle_sprite = 2099; |
10 | flip_sprite = 2929; |
11 | shape_sprite = 2986; |
12 | break; |
13 | case 3: |
14 | idle_sprite = 110; |
15 | flip_sprite = 3355; |
16 | shape_sprite = 1459; |
17 | break; |
18 | case 4: |
19 | idle_sprite = 3479; |
20 | flip_sprite = 2619; |
21 | shape_sprite = 1525; |
22 | break; |
23 | } |
24 | sprite_index = flip_sprite; |
25 | image_speed = 0; |
26 | card_original_x = xstart; |
27 | card_original_y = ystart; |
28 | card_target_x = 0; |
29 | card_target_y = 0; |
30 | card_active = true; |
31 | attack_stage = 0; |
32 | audio_play_sound(snd_card_game_deal, 1, 0); |
33 | depth = -999999; |