1 | damage_number = scr_determine_damage_number_enemy |
2 | sin_current = 0; |
3 | attack_state = 0; |
4 | direction_inc = 0; |
5 | direction_inc_max = 4; |
6 | max_speed = 9; |
7 | charge_speed = 5; |
8 | alarm[0] = instance_number(obj_attack_ace_cards_shape) * 15; |