1 | damage_number = scr_determine_damage_number_enemy |
2 | card_original_x = xstart; |
3 | card_original_y = ystart; |
4 | card_target_x = 0; |
5 | card_target_y = 0; |
6 | card_draw_warning_rectangle = false; |
7 | card_warning_number = 0; |
8 | card_warning_max = 5; |
9 | card_active = false; |
10 | card_return = false; |
11 | activation_delay = 16; |
12 | reset_delay = 10; |
13 | next_attack_delay = 5; |
14 | card_id = 0; |
15 | depth = -999999; |
16 | sprite_index = -4; |
17 | image_alpha = 0; |