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gml_Object_obj_attack_ace_dealing_cards_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ace", "void", "void");
2
card_original_x = xstart;
3
card_original_y = ystart;
4
card_target_x = 0;
5
card_target_y = 0;
6
card_draw_warning_rectangle = false;
7
card_warning_number = 0;
8
card_warning_max = 5;
9
card_active = false;
10
card_return = false;
11
activation_delay = 16;
12
reset_delay = 10;
13
next_attack_delay = 5;
14
card_id = 0;
15
depth = -999999;
16
sprite_index = -4;
17
image_alpha = 0;