| 1 |
var battle_box = 3154; |
| 2 |
var card_width = 41; |
| 3 |
var card_height = 61; |
| 4 |
var stack_x = battle_box.x - (card_width * 0.5); |
| 5 |
var stack_y = battle_box.bbox_top - card_height - 12; |
| 6 |
var stack_y2 = battle_box.bbox_bottom + 12; |
| 7 |
var x_target = battle_box.bbox_left + 4; |
| 8 |
var y_target = battle_box.bbox_top + 4; |
| 9 |
for (var i = 1; i <= 8; i++) |
| 10 |
{ |
| 11 |
card_target_x[i] = x_target + (7 * i) + (card_width * (i - 1)); |
| 12 |
card_target_y[i] = 6 + y_target + (max(0, sign(i - 4)) * (8 + card_height)); |
| 13 |
} |
| 14 |
for (var i = 1; i <= 4; i++) |
| 15 |
{ |
| 16 |
card[i] = instance_create(stack_x, stack_y, obj_attack_ace_dealing_cards); |
| 17 |
with (card[i]) |
| 18 |
{ |
| 19 |
card_target_x = other.card_target_x[i]; |
| 20 |
card_target_y = other.card_target_y[i]; |
| 21 |
card_id = i; |
| 22 |
} |
| 23 |
} |
| 24 |
for (var i = 1; i <= 4; i++) |
| 25 |
{ |
| 26 |
card[i + 4] = instance_create(stack_x, stack_y2, obj_attack_ace_dealing_cards); |
| 27 |
with (card[i + 4]) |
| 28 |
{ |
| 29 |
card_target_x = other.card_target_x[i]; |
| 30 |
card_target_y = other.card_target_y[i + 4]; |
| 31 |
card_id = i + 4; |
| 32 |
} |
| 33 |
} |
| 34 |
alarm[0] = 30; |
| 35 |
attack_number = 3; |