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gml_Object_obj_attack_ed_grab_hand_hurtbox_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = 
scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function
scr_determine_damage_number_enemy(arg0, arg1, arg2)
{ var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ed", "ed", "void");
2
alarm[0]
 = 1;
gml_Object_obj_attack_ed_grab_hand_hurtbox_Alarm_0.gml

instance_destroy();
3
depth = -50;
4
image_alpha = 0;
5
image_xscale = 60;
6
image_yscale = 60;