1 |
var battle_box = 3154; |
2 |
var soul = 2979; |
3 |
switch (attack_state) |
4 |
{ |
5 |
case 1: |
6 |
var x_target = 0; |
7 |
if (x > battle_box.x) |
8 |
x_target = battle_box.bbox_right + 30; |
9 |
else |
10 |
x_target = battle_box.bbox_left - 41; |
11 |
x = lerp(x, x_target, 0.3); |
12 |
if (abs(x - x_target) <= 1) |
13 |
{ |
14 |
x = x_target; |
15 |
attack_state += 1; |
16 |
_attack_timer = room_speed * 0.5; |
17 |
} |
18 |
break; |
19 |
case 2: |
20 |
if (soul.moveable == false) |
21 |
exit; |
22 |
_attack_timer -= 1; |
23 |
if (_attack_timer <= 0) |
24 |
{ |
25 |
attack_state += 1; |
26 |
instance_create(320, y, obj_attack_ed_grab_warning); |
27 |
} |
28 |
break; |
29 |
case 3: |
30 |
if (sprite_index != spr_attack_ed_hand_grab) |
31 |
{ |
32 |
sprite_index = spr_attack_ed_hand_grab; |
33 |
image_index = 1; |
34 |
image_speed = 0.5; |
35 |
} |
36 |
if (image_index >= (image_number - 1)) |
37 |
{ |
38 |
attack_state += 1; |
39 |
_attack_caught_player = false; |
40 |
sprite_index = spr_attack_ed_hand_grab_2; |
41 |
image_index = 0; |
42 |
image_speed = 0; |
43 |
} |
44 |
break; |
45 |
case 4: |
46 |
if (speed < 15) |
47 |
speed += 3; |
48 |
soul = 2979; |
49 |
if (place_meeting(x, y, soul) && soul.moveable == true) |
50 |
{ |
51 |
soul.image_alpha = 0; |
52 |
soul.moveable = false; |
53 |
soul.vulnerable = false; |
54 |
_attack_caught_player = true; |
55 |
if (sprite_index != spr_attack_ed_hand_grab_3) |
56 |
{ |
57 |
sprite_index = spr_attack_ed_hand_grab_3; |
58 |
image_speed = 1/3; |
59 |
image_index = 0; |
60 |
} |
61 |
} |
62 |
var _anim_ready = false; |
63 |
if (sprite_index == spr_attack_ed_hand_grab_3 && image_index >= 6) |
64 |
{ |
65 |
_anim_ready = true; |
66 |
image_speed = 0; |
67 |
image_index = 6; |
68 |
} |
69 |
if ((direction == 180 && x <= (battle_box.bbox_left - 30)) || (direction == 0 && x >= (battle_box.bbox_right + 30))) |
70 |
{ |
71 |
speed = 0; |
72 |
if (_attack_caught_player == true) |
73 |
{ |
74 |
if (_anim_ready == true) |
75 |
attack_state += 2; |
76 |
} |
77 |
else |
78 |
{ |
79 |
attack_state += 1; |
80 |
} |
81 |
} |
82 |
break; |
83 |
case 5: |
84 |
if (!instance_exists(obj_attack_ed_grab_hand_hurtbox_return) || obj_attack_ed_grab_hand_hurtbox_return.spawner != id) |
85 |
{ |
86 |
var new_hitbox = instance_create(x, y, obj_attack_ed_grab_hand_hurtbox_return); |
87 |
new_hitbox.spawner = id; |
88 |
} |
89 |
if (image_speed == 0) |
90 |
image_speed = 0.5; |
91 |
if (image_index >= (image_number - 1) && sprite_index != spr_attack_ed_hand) |
92 |
{ |
93 |
sprite_index = spr_attack_ed_hand; |
94 |
image_speed = 1/3; |
95 |
} |
96 |
if (speed > -8) |
97 |
speed -= 2; |
98 |
if ((image_xscale == 1 && x >= (battle_box.bbox_right + 60)) || (image_xscale == -1 && x <= (battle_box.bbox_left - 60))) |
99 |
{ |
100 |
_attack_timer = room_speed * 2; |
101 |
attack_state = 2; |
102 |
attack_number += 1; |
103 |
speed = 0; |
104 |
} |
105 |
break; |
106 |
case 6: |
107 |
if (speed > -11) |
108 |
speed -= 3; |
109 |
var _anim_ready = false; |
110 |
if ((image_xscale == 1 && x >= (battle_box.x + 20)) || (image_xscale == -1 && x <= (battle_box.x - 20))) |
111 |
{ |
112 |
speed = 0; |
113 |
attack_state += 1; |
114 |
} |
115 |
break; |
116 |
case 7: |
117 |
if (vspeed > -8) |
118 |
vspeed -= 2; |
119 |
if (y <= (battle_box.y - 20)) |
120 |
attack_state += 1; |
121 |
break; |
122 |
case 8: |
123 |
if (vspeed < 24) |
124 |
vspeed += 6; |
125 |
if (y >= (battle_box.bbox_bottom - 20)) |
126 |
{ |
127 |
y = battle_box.bbox_bottom - 20; |
128 |
attack_state += 1; |
129 |
vspeed = 0; |
130 |
} |
131 |
break; |
132 |
case 9: |
133 |
if (image_speed == 0) |
134 |
{ |
135 |
audio_play_sound(snd_rock_break, 1, 0); |
136 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (15, 3); |
137 |
image_speed = 0.75; |
138 |
soul.vulnerable = true; |
139 |
instance_create(x, y, obj_attack_ed_grab_hand_hurtbox); |
140 |
} |
141 |
with (soul) |
142 |
{ |
143 |
image_alpha = 1; |
144 |
x = other.x - (15 * other.image_xscale); |
145 |
y = other.y + 5; |
146 |
if (vulnerable == false) |
147 |
{ |
148 |
moveable = true; |
149 |
vulnerable = true; |
150 |
} |
151 |
} |
152 |
if (image_index >= (image_number - 1)) |
153 |
{ |
154 |
sprite_index = spr_attack_ed_hand; |
155 |
image_speed = 1/3; |
156 |
attack_state += 1; |
157 |
} |
158 |
break; |
159 |
case 10: |
160 |
var x_target = 0; |
161 |
if (image_xscale == 1) |
162 |
{ |
163 |
direction = 180; |
164 |
x_target = battle_box.bbox_right + 30; |
165 |
} |
166 |
else |
167 |
{ |
168 |
direction = 0; |
169 |
x_target = battle_box.bbox_left - 41; |
170 |
} |
171 |
var y_target = ystart; |
172 |
x = lerp(x, x_target, 0.3); |
173 |
y = lerp(y, y_target, 0.3); |
174 |
if (abs(x - x_target) <= 1 && abs(y - y_target) <= 1) |
175 |
{ |
176 |
x = x_target; |
177 |
y = y_target; |
178 |
speed = 0; |
179 |
attack_state = 2; |
180 |
attack_number += 1; |
181 |
_attack_caught_player = false; |
182 |
with (obj_attack_ed_grab_hand_solo) |
183 |
_attack_timer = room_speed * 0.25; |
184 |
} |
185 |
break; |
186 |
} |
187 |
if (attack_number >= attack_number_max) |
188 |
{ |
189 |
if (soul.moveable == false) |
190 |
exit; |
191 |
with (obj_attack_ed_grab_controller) |
192 |
instance_destroy(); |
193 |
with (obj_attack_ed_grab_moray_sword_controller) |
194 |
instance_destroy(); |
195 |
} |