| 1 |
var battle_box = 3154; |
| 2 |
var soul = 2979; |
| 3 |
switch (attack_state) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
var x_target = battle_box.bbox_right + 30; |
| 7 |
x = lerp(x, x_target, 0.3); |
| 8 |
if (abs(x - x_target) <= 1) |
| 9 |
{ |
| 10 |
x = x_target; |
| 11 |
attack_state += 1; |
| 12 |
_y_sin_current = 0; |
| 13 |
_attack_timer = room_speed * 1; |
| 14 |
} |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
soul = 2979; |
| 18 |
_y_sin_current += 0.1; |
| 19 |
if (_y_sin_current > (2 * pi)) |
| 20 |
_y_sin_current -= (2 * pi); |
| 21 |
y = ystart + (sin(_y_sin_current) * 90); |
| 22 |
_attack_timer -= 1; |
| 23 |
if (_attack_timer <= 0 && abs(y - soul.y) < 10) |
| 24 |
{ |
| 25 |
attack_state += 1; |
| 26 |
instance_create(soul.x, soul.y, obj_attack_ed_grab_warning); |
| 27 |
} |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
soul = 2979; |
| 31 |
y = lerp(y, soul.y, 0.25); |
| 32 |
if (sprite_index != spr_attack_ed_hand_grab) |
| 33 |
{ |
| 34 |
sprite_index = spr_attack_ed_hand_grab; |
| 35 |
image_index = 1; |
| 36 |
image_speed = 0.5; |
| 37 |
} |
| 38 |
if (image_index >= (image_number - 1)) |
| 39 |
{ |
| 40 |
attack_state += 1; |
| 41 |
_attack_caught_player = false; |
| 42 |
sprite_index = spr_attack_ed_hand_grab_2; |
| 43 |
image_index = 0; |
| 44 |
image_speed = 0; |
| 45 |
} |
| 46 |
break; |
| 47 |
case 4: |
| 48 |
if (hspeed > -15) |
| 49 |
hspeed -= 3; |
| 50 |
soul = 2979; |
| 51 |
if (place_meeting(x, y, soul) && soul.moveable == true) |
| 52 |
{ |
| 53 |
soul.image_alpha = 0; |
| 54 |
soul.moveable = false; |
| 55 |
soul.vulnerable = false; |
| 56 |
_attack_caught_player = true; |
| 57 |
if (sprite_index != spr_attack_ed_hand_grab_3) |
| 58 |
{ |
| 59 |
sprite_index = spr_attack_ed_hand_grab_3; |
| 60 |
image_speed = 1/3; |
| 61 |
image_index = 0; |
| 62 |
} |
| 63 |
} |
| 64 |
var _anim_ready = false; |
| 65 |
if (sprite_index == spr_attack_ed_hand_grab_3 && image_index >= 6) |
| 66 |
{ |
| 67 |
_anim_ready = true; |
| 68 |
image_speed = 0; |
| 69 |
image_index = 6; |
| 70 |
} |
| 71 |
if (x <= (battle_box.bbox_left - 30)) |
| 72 |
{ |
| 73 |
hspeed = 0; |
| 74 |
if (_attack_caught_player == true) |
| 75 |
{ |
| 76 |
if (_anim_ready == true) |
| 77 |
attack_state += 2; |
| 78 |
} |
| 79 |
else |
| 80 |
{ |
| 81 |
attack_state += 1; |
| 82 |
} |
| 83 |
} |
| 84 |
break; |
| 85 |
case 5: |
| 86 |
if (!instance_exists(obj_attack_ed_grab_hand_hurtbox_return) || obj_attack_ed_grab_hand_hurtbox_return.spawner != id) |
| 87 |
{ |
| 88 |
var new_hitbox = instance_create(x, y, obj_attack_ed_grab_hand_hurtbox_return); |
| 89 |
new_hitbox.spawner = id; |
| 90 |
} |
| 91 |
if (image_speed == 0) |
| 92 |
image_speed = 0.5; |
| 93 |
if (image_index >= (image_number - 1) && sprite_index != spr_attack_ed_hand) |
| 94 |
{ |
| 95 |
sprite_index = spr_attack_ed_hand; |
| 96 |
image_speed = 1/3; |
| 97 |
} |
| 98 |
if (hspeed < 8) |
| 99 |
hspeed += 2; |
| 100 |
if (x >= (battle_box.bbox_right + 60)) |
| 101 |
{ |
| 102 |
_attack_timer = room_speed * 2; |
| 103 |
_y_sin_current = arcsin((y - ystart) / 90); |
| 104 |
attack_state = 2; |
| 105 |
attack_number += 1; |
| 106 |
hspeed = 0; |
| 107 |
} |
| 108 |
break; |
| 109 |
case 6: |
| 110 |
if (hspeed < 12) |
| 111 |
hspeed += 3; |
| 112 |
var _anim_ready = false; |
| 113 |
if (x >= (battle_box.x + 30)) |
| 114 |
{ |
| 115 |
hspeed = 0; |
| 116 |
attack_state += 1; |
| 117 |
} |
| 118 |
break; |
| 119 |
case 7: |
| 120 |
if (vspeed > -8) |
| 121 |
vspeed -= 2; |
| 122 |
if (y <= (battle_box.y - 20)) |
| 123 |
attack_state += 1; |
| 124 |
break; |
| 125 |
case 8: |
| 126 |
if (vspeed < 24) |
| 127 |
vspeed += 6; |
| 128 |
if (y >= (battle_box.bbox_bottom - 20)) |
| 129 |
{ |
| 130 |
y = battle_box.bbox_bottom - 20; |
| 131 |
attack_state += 1; |
| 132 |
vspeed = 0; |
| 133 |
} |
| 134 |
break; |
| 135 |
case 9: |
| 136 |
if (image_speed == 0) |
| 137 |
{ |
| 138 |
audio_play_sound(snd_rock_break, 1, 0); |
| 139 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (15, 3); |
| 140 |
image_speed = 0.75; |
| 141 |
soul.vulnerable = true; |
| 142 |
instance_create(x, y, obj_attack_ed_grab_hand_hurtbox); |
| 143 |
} |
| 144 |
soul = 2979; |
| 145 |
with (soul) |
| 146 |
{ |
| 147 |
image_alpha = 1; |
| 148 |
x = other.x - 15; |
| 149 |
y = other.y + 5; |
| 150 |
if (moveable == false) |
| 151 |
{ |
| 152 |
moveable = true; |
| 153 |
vulnerable = true; |
| 154 |
} |
| 155 |
} |
| 156 |
if (image_index >= (image_number - 1)) |
| 157 |
{ |
| 158 |
sprite_index = spr_attack_ed_hand; |
| 159 |
image_speed = 1/3; |
| 160 |
attack_state += 1; |
| 161 |
} |
| 162 |
break; |
| 163 |
case 10: |
| 164 |
if (hspeed < 8) |
| 165 |
hspeed += 2; |
| 166 |
if (x >= (battle_box.bbox_right + 30)) |
| 167 |
{ |
| 168 |
_y_sin_current = arcsin((y - ystart) / 90); |
| 169 |
_attack_timer = room_speed * 2; |
| 170 |
attack_state = 2; |
| 171 |
hspeed = 0; |
| 172 |
attack_number += 1; |
| 173 |
} |
| 174 |
break; |
| 175 |
} |
| 176 |
if (attack_number >= attack_number_max) |
| 177 |
{ |
| 178 |
with (obj_attack_ed_grab_moray_sword_controller) |
| 179 |
instance_destroy(); |
| 180 |
} |