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gml_Object_obj_attack_ed_grab_moray_sword_sword_Alarm_1

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var fade_inc = 0.2;
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image_alpha -= fade_inc;
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if (image_alpha >= 1)
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{
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    instance_destroy();
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    exit;
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}
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alarm[1] = 0.05 * room_speed;
gml_Object_obj_attack_ed_grab_moray_sword_sword_Alarm_1.gml

var fade_inc = 0.2; image_alpha -= fade_inc; if (image_alpha >= 1) { instance_destroy(); exit; } alarm[1] = 0.05 * room_speed;