var fade_inc = 0.2;
image_alpha -= fade_inc;
if (image_alpha >= 1)
{
instance_destroy();
exit;
}
alarm[1] = 0.05 * room_speed;gml_Object_obj_attack_ed_grab_moray_sword_sword_Alarm_1.gmlvar fade_inc = 0.2; image_alpha -= fade_inc; if (image_alpha >= 1) { instance_destroy(); exit; } alarm[1] = 0.05 * room_speed;