| 1 |
switch (attack_state) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (image_alpha < 0.99) |
| 5 |
{ |
| 6 |
image_alpha = lerp(image_alpha, 1, 0.25); |
| 7 |
} |
| 8 |
else |
| 9 |
{ |
| 10 |
image_alpha = 1; |
| 11 |
attack_state++; |
| 12 |
} |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
var target_x = xstart - 50; |
| 16 |
if (x > (target_x + 0.01)) |
| 17 |
{ |
| 18 |
x = lerp(x, target_x, 0.4); |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 23 |
attack_state++; |
| 24 |
} |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
var grav = 2; |
| 28 |
var fall_speed_max = 30; |
| 29 |
var battle_box = 3154; |
| 30 |
var x_max = battle_box.bbox_right - 4; |
| 31 |
if ((bbox_right + fall_speed_max) >= x_max) |
| 32 |
{ |
| 33 |
hspeed = 0; |
| 34 |
x = x_max; |
| 35 |
attack_state = -1; |
| 36 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (10, 1); |
| 37 |
audio_play_sound(snd_feisty_moray_stab_impact, 1, 0); |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
hspeed = clamp(hspeed + grav, 0, fall_speed_max); |
| 42 |
} |
| 43 |
break; |
| 44 |
} |