Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_attack_ed_grab_moray_sword_sword_Step_0

(view raw script w/o annotations or w/e)
1
switch (attack_state)
2
{
3
    case 0:
4
        if (image_alpha < 0.99)
5
        {
6
            image_alpha = lerp(image_alpha, 1, 0.25);
7
        }
8
        else
9
        {
10
            image_alpha = 1;
11
            attack_state++;
12
        }
13
        break;
14
    case 1:
15
        var target_x = xstart - 50;
16
        if (x > (target_x + 0.01))
17
        {
18
            x = lerp(x, target_x, 0.4);
19
        }
20
        else
21
        {
22
            audio_play_sound(snd_undertale_swoosh, 1, 0);
23
            attack_state++;
24
        }
25
        break;
26
    case 2:
27
        var grav = 2;
28
        var fall_speed_max = 30;
29
        var battle_box = 3154;
30
        var x_max = battle_box.bbox_right - 4;
31
        if ((bbox_right + fall_speed_max) >= x_max)
32
        {
33
            hspeed = 0;
34
            x = x_max;
35
            attack_state = -1;
36
            scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(10, 1);
37
            audio_play_sound(snd_feisty_moray_stab_impact, 1, 0);
38
        }
39
        else
40
        {
41
            hspeed = clamp(hspeed + grav, 0, fall_speed_max);
42
        }
43
        break;
44
}