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gml_Object_obj_attack_ed_smash_boulders_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ed", "void", "void");
2
image_index = irandom_range(0, image_number - 1);
3
can_fall = false;
4
image_alpha = 0;
5
gravity = 1.5;
6
vspeed = -20;
7
image_speed = 0;
8
image_xscale = 2;
9
image_yscale = 2;