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gml_Object_obj_attack_ed_smash_boulders_Step_0
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1
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if (image_alpha < 1)
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2
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image_alpha += 0.2;
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3
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if (vspeed > 13)
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4
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vspeed = 13;
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5
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if (y >= room_height)
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6
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instance_destroy();
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