var ed_hand = instance_create(obj_dialogue_box_battle_transformation_any.x + (30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand);
alarm[0] = spawn_interval;gml_Object_obj_attack_ed_smash_controller_Alarm_0.gmlvar ed_hand = instance_create(obj_dialogue_box_battle_transformation_any.x + (30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand); alarm[0] = spawn_interval; spawn_side *= -1;
spawn_side *= -1;