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gml_Object_obj_attack_ed_smash_hand_Alarm_0

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var fade_inc = 0.35;
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image_alpha += fade_inc;
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if (image_alpha >= 1)
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{
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    image_speed = 0.5;
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    exit;
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}
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alarm[0] = 0.05 * room_speed;
gml_Object_obj_attack_ed_smash_hand_Alarm_0.gml

var fade_inc = 0.35; image_alpha += fade_inc; if (image_alpha >= 1) { image_speed = 0.5; exit; } alarm[0] = 0.05 * room_speed;