var fade_inc = 0.35;
image_alpha += fade_inc;
if (image_alpha >= 1)
{
image_speed = 0.5;
exit;
}
alarm[0] = 0.05 * room_speed;gml_Object_obj_attack_ed_smash_hand_Alarm_0.gmlvar fade_inc = 0.35; image_alpha += fade_inc; if (image_alpha >= 1) { image_speed = 0.5; exit; } alarm[0] = 0.05 * room_speed;