1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_alpha = 0; |
4 | event_perform(ev_alarm, 0); |
5 | attack_rocks_spawned = false; |
6 | depth = -99999; |
7 | if (x < 320) |
8 | image_xscale = -1; |