| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | var battle_box = 3154; |
| 3 | travel_distance = 25; |
| 4 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 5 | avg_speed = 2.8; |
| 6 | speed = avg_speed * 2; |
| 7 | speed_dec = avg_speed / (travel_distance / avg_speed); |
| 8 | image_alpha = 0; |
| 9 | image_speed = 1/3; |
| 10 | depth = -50; |
| 11 | audio_play_sound(snd_feisty_mooch_coin_appear, 1, 0); |