1 | damage_number = scr_determine_damage_number_enemy |
2 | var battle_box = 3154; |
3 | travel_distance = 25; |
4 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
5 | avg_speed = 2.8; |
6 | speed = avg_speed * 2; |
7 | speed_dec = avg_speed / (travel_distance / avg_speed); |
8 | image_alpha = 0; |
9 | image_speed = 1/3; |
10 | depth = -50; |
11 | audio_play_sound(snd_feisty_mooch_coin_appear, 1, 0); |