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gml_Object_obj_attack_mooch_coin_bag_coin_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("mooch", "void", "void");
2
var battle_box = 3154;
3
travel_distance = 25;
4
direction = point_direction(x, y, battle_box.x, battle_box.y);
5
avg_speed = 2.8;
6
speed = avg_speed * 2;
7
speed_dec = avg_speed / (travel_distance / avg_speed);
8
image_alpha = 0;
9
image_speed = 1/3;
10
depth = -50;
11
audio_play_sound(snd_feisty_mooch_coin_appear, 1, 0);