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1
|
var battle_box = 3155;
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|
2
|
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
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|
3
|
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
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|
4
|
var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
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|
5
|
coin_dir_offset += coin_dir_inc;
|
|
6
|
obj_attack_mooch_coin_bag.coin[coin_current] = new_coin;
|
|
7
|
coin_current += 1;
|
|
8
|
if (coin_current > coin_number_max)
|
|
9
|
exit;
|
|
10
|
alarm[2] = coin_offset_time * 2; gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_2.gml
var battle_box = 3155;
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
coin_dir_offset += coin_dir_inc;
obj_attack_mooch_coin_bag.coin[coin_current] = new_coin;
coin_current += 1;
if (coin_current > coin_number_max)
exit;
alarm[2] = coin_offset_time * 2;
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