1 |
var battle_box = 3154; |
2 |
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset); |
3 |
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset); |
4 |
var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin); |
5 |
coin_dir_offset += coin_dir_inc; |
6 |
obj_attack_mooch_coin_bag.coin[coin_current] = new_coin; |
7 |
coin_current += 1; |
8 |
if (coin_current > coin_number_max) |
9 |
exit; |
10 |
alarm[2] = coin_offset_time * 2;gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_2.gmlvar battle_box = 3154;
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
coin_dir_offset += coin_dir_inc;
obj_attack_mooch_coin_bag.coin[coin_current] = new_coin;
coin_current += 1;
if (coin_current > coin_number_max)
exit;
alarm[2] = coin_offset_time * 2; |