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gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_2

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1
var battle_box = 3154;
2
var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset);
3
var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset);
4
var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin);
5
coin_dir_offset += coin_dir_inc;
6
obj_attack_mooch_coin_bag.coin[coin_current] = new_coin;
7
coin_current += 1;
8
if (coin_current > coin_number_max)
9
    exit;
10
alarm[2] = coin_offset_time * 2;
gml_Object_obj_attack_mooch_coin_bag_controller_Alarm_2.gml

var battle_box = 3154; var point_x = battle_box.x + lengthdir_x(75, coin_dir_offset); var point_y = battle_box.y + lengthdir_y(75, coin_dir_offset); var new_coin = instance_create_depth(point_x, point_y, -999999, obj_attack_mooch_coin_bag_coin); coin_dir_offset += coin_dir_inc; obj_attack_mooch_coin_bag.coin[coin_current] = new_coin; coin_current += 1; if (coin_current > coin_number_max) exit; alarm[2] = coin_offset_time * 2;