1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | coin[0] = 0; |
4 | coin_current = 1; |
5 | attack_state = 0; |
6 | move_speed = 4; |
7 | alarm[0] = 30; |
8 | move_delay = 5; |
9 | depth = -50; |