damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("mooch", "void", "void");
image_alpha = 0;
coin[0] = 0;
coin_current = 1;
attack_state = 0;
move_speed = 4;
alarm[0] = 30;gml_Object_obj_attack_mooch_coin_bag_Alarm_0.gmlattack_state = 1;
move_delay = 5;
depth = -50;