| 1 |
var battle_box = 3154; |
| 2 |
var spawn_number = choose(1, 2, 3); |
| 3 |
var spawn_point_x = 0; |
| 4 |
var spawn_point_y = battle_box.bbox_top - 50; |
| 5 |
if (spawn_number == exc_number) |
| 6 |
{ |
| 7 |
while (spawn_number == exc_number) |
| 8 |
spawn_number = choose(1, 2, 3); |
| 9 |
exc_number = 0; |
| 10 |
} |
| 11 |
if (last_number == spawn_number) |
| 12 |
{ |
| 13 |
same_number_amount += 1; |
| 14 |
if (same_number_amount >= 2) |
| 15 |
{ |
| 16 |
exc_number = spawn_number; |
| 17 |
same_number_amount = 0; |
| 18 |
} |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
same_number_amount = 0; |
| 23 |
} |
| 24 |
switch (spawn_number) |
| 25 |
{ |
| 26 |
case 1: |
| 27 |
spawn_point_x = battle_box.bbox_left + 12; |
| 28 |
break; |
| 29 |
case 2: |
| 30 |
spawn_point_x = battle_box.x; |
| 31 |
break; |
| 32 |
case 3: |
| 33 |
spawn_point_x = battle_box.bbox_right - 12; |
| 34 |
break; |
| 35 |
} |
| 36 |
last_number = spawn_number; |
| 37 |
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain); |
| 38 |
alarm[0] = attack_coin_spawn_timer;gml_Object_obj_attack_mooch_coin_rain_controller_Alarm_0.gmlvar battle_box = 3154;
var spawn_number = choose(1, 2, 3);
var spawn_point_x = 0;
var spawn_point_y = battle_box.bbox_top - 50;
if (spawn_number == exc_number)
{
while (spawn_number == exc_number)
spawn_number = choose(1, 2, 3);
exc_number = 0;
}
if (last_number == spawn_number)
{
same_number_amount += 1;
if (same_number_amount >= 2)
{
exc_number = spawn_number;
same_number_amount = 0;
}
}
else
{
same_number_amount = 0;
}
switch (spawn_number)
{
case 1:
spawn_point_x = battle_box.bbox_left + 12;
break;
case 2:
spawn_point_x = battle_box.x;
break;
case 3:
spawn_point_x = battle_box.bbox_right - 12;
break;
}
last_number = spawn_number;
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain);
alarm[0] = attack_coin_spawn_timer; |