|
1
|
var battle_box = 3155;
|
|
2
|
var spawn_number = choose(1, 2, 3);
|
|
3
|
var spawn_point_x = 0;
|
|
4
|
var spawn_point_y = battle_box.bbox_top - 50;
|
|
5
|
if (spawn_number == exc_number)
|
|
6
|
{
|
|
7
|
while (spawn_number == exc_number)
|
|
8
|
spawn_number = choose(1, 2, 3);
|
|
9
|
exc_number = 0;
|
|
10
|
}
|
|
11
|
if (last_number == spawn_number)
|
|
12
|
{
|
|
13
|
same_number_amount += 1;
|
|
14
|
if (same_number_amount >= 2)
|
|
15
|
{
|
|
16
|
exc_number = spawn_number;
|
|
17
|
same_number_amount = 0;
|
|
18
|
}
|
|
19
|
}
|
|
20
|
else
|
|
21
|
{
|
|
22
|
same_number_amount = 0;
|
|
23
|
}
|
|
24
|
switch (spawn_number)
|
|
25
|
{
|
|
26
|
case 1:
|
|
27
|
spawn_point_x = battle_box.bbox_left + 12;
|
|
28
|
break;
|
|
29
|
case 2:
|
|
30
|
spawn_point_x = battle_box.x;
|
|
31
|
break;
|
|
32
|
case 3:
|
|
33
|
spawn_point_x = battle_box.bbox_right - 12;
|
|
34
|
break;
|
|
35
|
}
|
|
36
|
last_number = spawn_number;
|
|
37
|
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain);
|
|
38
|
alarm[0] = attack_coin_spawn_timer; gml_Object_obj_attack_mooch_coin_rain_controller_Alarm_0.gml
var battle_box = 3155;
var spawn_number = choose(1, 2, 3);
var spawn_point_x = 0;
var spawn_point_y = battle_box.bbox_top - 50;
if (spawn_number == exc_number)
{
while (spawn_number == exc_number)
spawn_number = choose(1, 2, 3);
exc_number = 0;
}
if (last_number == spawn_number)
{
same_number_amount += 1;
if (same_number_amount >= 2)
{
exc_number = spawn_number;
same_number_amount = 0;
}
}
else
{
same_number_amount = 0;
}
switch (spawn_number)
{
case 1:
spawn_point_x = battle_box.bbox_left + 12;
break;
case 2:
spawn_point_x = battle_box.x;
break;
case 3:
spawn_point_x = battle_box.bbox_right - 12;
break;
}
last_number = spawn_number;
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain);
alarm[0] = attack_coin_spawn_timer;
|