1 |
var battle_box = 3154; |
2 |
var spawn_number = choose(1, 2, 3); |
3 |
var spawn_point_x = 0; |
4 |
var spawn_point_y = battle_box.bbox_top - 50; |
5 |
if (spawn_number == exc_number) |
6 |
{ |
7 |
while (spawn_number == exc_number) |
8 |
spawn_number = choose(1, 2, 3); |
9 |
exc_number = 0; |
10 |
} |
11 |
if (last_number == spawn_number) |
12 |
{ |
13 |
same_number_amount += 1; |
14 |
if (same_number_amount >= 2) |
15 |
{ |
16 |
exc_number = spawn_number; |
17 |
same_number_amount = 0; |
18 |
} |
19 |
} |
20 |
else |
21 |
{ |
22 |
same_number_amount = 0; |
23 |
} |
24 |
switch (spawn_number) |
25 |
{ |
26 |
case 1: |
27 |
spawn_point_x = battle_box.bbox_left + 12; |
28 |
break; |
29 |
case 2: |
30 |
spawn_point_x = battle_box.x; |
31 |
break; |
32 |
case 3: |
33 |
spawn_point_x = battle_box.bbox_right - 12; |
34 |
break; |
35 |
} |
36 |
last_number = spawn_number; |
37 |
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain); |
38 |
alarm[0] = attack_coin_spawn_timer;gml_Object_obj_attack_mooch_coin_rain_controller_Alarm_0.gmlvar battle_box = 3154;
var spawn_number = choose(1, 2, 3);
var spawn_point_x = 0;
var spawn_point_y = battle_box.bbox_top - 50;
if (spawn_number == exc_number)
{
while (spawn_number == exc_number)
spawn_number = choose(1, 2, 3);
exc_number = 0;
}
if (last_number == spawn_number)
{
same_number_amount += 1;
if (same_number_amount >= 2)
{
exc_number = spawn_number;
same_number_amount = 0;
}
}
else
{
same_number_amount = 0;
}
switch (spawn_number)
{
case 1:
spawn_point_x = battle_box.bbox_left + 12;
break;
case 2:
spawn_point_x = battle_box.x;
break;
case 3:
spawn_point_x = battle_box.bbox_right - 12;
break;
}
last_number = spawn_number;
instance_create(spawn_point_x, spawn_point_y, obj_attack_mooch_coin_rain);
alarm[0] = attack_coin_spawn_timer; |