1 | damage_number = scr_determine_damage_number_enemy |
2 | direction = point_direction(x, y, 320, 320) + irandom_range(-20, 20); |
3 | speed = 3.5; |
4 | box_enter_noloop = false; |
5 | image_xscale = 2; |
6 | image_yscale = 2; |
7 | depth = -50; |