1 |
switch (attack_state) |
2 |
{ |
3 |
case 0: |
4 |
if (image_alpha < 0.99) |
5 |
{ |
6 |
image_alpha = lerp(image_alpha, 1, 0.25); |
7 |
} |
8 |
else |
9 |
{ |
10 |
image_alpha = 1; |
11 |
attack_state++; |
12 |
} |
13 |
break; |
14 |
case 1: |
15 |
var target_y = ystart - 50; |
16 |
if (y > (target_y + 0.01)) |
17 |
{ |
18 |
y = lerp(y, target_y, 0.4); |
19 |
} |
20 |
else |
21 |
{ |
22 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
23 |
attack_state++; |
24 |
} |
25 |
break; |
26 |
case 2: |
27 |
var grav = 2; |
28 |
var fall_speed_max = 30; |
29 |
var battle_box = 3154; |
30 |
var y_max = battle_box.bbox_bottom - 4; |
31 |
if ((bbox_bottom + fall_speed_max) >= y_max) |
32 |
{ |
33 |
vspeed = 0; |
34 |
y = y_max; |
35 |
attack_state = -1; |
36 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (10, 1); |
37 |
audio_play_sound(snd_feisty_moray_stab_impact, 1, 0); |
38 |
} |
39 |
else |
40 |
{ |
41 |
vspeed = clamp(vspeed + grav, 0, fall_speed_max); |
42 |
} |
43 |
break; |
44 |
} |