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gml_Object_obj_attack_moray_balls_sword_Step_0

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1
switch (attack_state)
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{
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    case 0:
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        if (image_alpha < 0.99)
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        {
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            image_alpha = lerp(image_alpha, 1, 0.25);
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        }
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        else
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        {
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            image_alpha = 1;
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            attack_state++;
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        }
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        break;
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    case 1:
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        var target_y = ystart - 50;
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        if (y > (target_y + 0.01))
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        {
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            y = lerp(y, target_y, 0.4);
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        }
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        else
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        {
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            audio_play_sound(snd_undertale_swoosh, 1, 0);
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            attack_state++;
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        }
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        break;
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    case 2:
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        var grav = 2;
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        var fall_speed_max = 30;
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        var battle_box = 3154;
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        var y_max = battle_box.bbox_bottom - 4;
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        if ((bbox_bottom + fall_speed_max) >= y_max)
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        {
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            vspeed = 0;
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            y = y_max;
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            attack_state = -1;
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            scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(10, 1);
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            audio_play_sound(snd_feisty_moray_stab_impact, 1, 0);
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        }
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        else
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        {
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            vspeed = clamp(vspeed + grav, 0, fall_speed_max);
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        }
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        break;
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}