| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | depth = -50; |
| 3 | image_alpha = 0; |
| 4 | image_speed = 0; |
| 5 | x = obj_attack_moray_sword_spin.x; |
| 6 | y = obj_attack_moray_sword_spin.y; |
| 7 | sprite_index = obj_attack_moray_sword_spin.sprite_index; |
| 8 | audio_play_sound(snd_feisty_moray_color_shift, 1, 0); |