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gml_Object_obj_axis_body_geno_Create_0

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1
image_speed = 1;
2
image_xscale = 2;
3
image_yscale = 2;
4
death_sprite = false;
5
damage_disjoint_count = 0;
6
damage_disjoint_x = 0;
7
no_loop_damage_disjoint_count = false;
8
starting_point_x = x;
9
starting_point_y = y;