1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
draw_alpha += 0.05; |
7 |
if (draw_alpha >= 1) |
8 |
scene++; |
9 |
break; |
10 |
case 1: |
11 |
cutscene_wait(0.5); |
12 |
break; |
13 |
case 2: |
14 |
obj_axis_body.sprite_index = spr_axis_body_nocharge; |
15 |
obj_axis_body.base_sprite = 1391; |
16 |
instance_destroy(obj_quote_battle_axis_attack_end); |
17 |
instance_destroy(obj_background_boss_battle_axis_yellow); |
18 |
instance_create_depth(obj_axis_body.x, obj_axis_body.y, obj_axis_body.depth - 1, obj_axis_heart); |
19 |
scene++; |
20 |
break; |
21 |
case 3: |
22 |
draw_alpha -= 0.05; |
23 |
if (draw_alpha <= 0) |
24 |
scene++; |
25 |
break; |
26 |
case 4: |
27 |
cutscene_wait(1); |
28 |
break; |
29 |
case 5: |
30 |
instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
31 |
instance_create(0, 0, obj_quote_battle_axis_special_robot); |
32 |
scene++; |
33 |
break; |
34 |
case 6: |
35 |
if (!instance_exists(obj_quote_battle_axis_special_robot)) |
36 |
cutscene_wait(1); |
37 |
break; |
38 |
case 7: |
39 |
instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
40 |
instance_create(0, 0, obj_quote_battle_axis_neutral_post_attacks); |
41 |
scene++; |
42 |
break; |
43 |
case 8: |
44 |
if (!instance_exists(obj_quote_battle_axis_neutral_post_attacks)) |
45 |
{ |
46 |
global.action_1_important = true; |
47 |
global.action_1_color = 65535; |
48 |
global.action_amount = 1; |
49 |
instance_destroy(); |
50 |
} |
51 |
break; |
52 |
} |