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gml_Object_obj_axis_npc_Create_0

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1
event_inherited();
2
up_sprite = 488;
3
right_sprite = 487;
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down_sprite = 484;
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left_sprite = 486;
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up_sprite_idle = 488;
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right_sprite_idle = 487;
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down_sprite_idle = 484;
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left_sprite_idle = 486;
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action_sprite = false;
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if (global.geno_complete[3] == true && global.sworks_flag[3] >= 1)
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{
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    up_sprite = 2592;
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    right_sprite = 383;
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    down_sprite = 2749;
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    left_sprite = 3415;
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    up_sprite_idle = 2592;
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    right_sprite_idle = 383;
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    down_sprite_idle = 2749;
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    left_sprite_idle = 3415;
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}
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scene = 0;
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x_dest[0] = x;
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y_dest[0] = y;
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actor_speed = 3;
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axis_override = "nothing";
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end_direction = "left";
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walk_collider = -4;
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npc_voice_sfx = 111;
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image_speed = 1/3;