1 |
fall_speed = irandom_range(2, 3); |
2 |
x_point = x; |
3 |
y_point = y; |
4 |
angle_pos = 270; |
5 |
angle_pos_default = angle_pos; |
6 |
angle_pos_max = 15 * fall_speed; |
7 |
angle_radius = 5; |
8 |
angle_increase = 6 * fall_speed; |
9 |
starting_position_x = x; |
10 |
starting_position_y = y; |
11 |
animation_disjoint_x = 0; |
12 |
animation_disjoint_y = 0; |
13 |
can_move = false; |
14 |
var random_number = irandom_range(1, 4); |
15 |
switch (random_number) |
16 |
{ |
17 |
case 1: |
18 |
sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow; |
19 |
break; |
20 |
case 2: |
21 |
sprite_index = spr_background_boss_battle_2_snowflake_2_2_yellow; |
22 |
break; |
23 |
case 3: |
24 |
sprite_index = spr_background_boss_battle_2_snowflake_2_3_yellow; |
25 |
break; |
26 |
case 4: |
27 |
sprite_index = spr_background_boss_battle_2_snowflake_2_4_yellow; |
28 |
break; |
29 |
default: |
30 |
sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow; |
31 |
} |
32 |
image_speed = 0; |
33 |
image_index = 0; |
34 |
image_alpha = 0; |
35 |
random_number = irandom_range(0, 1); |
36 |
if (random_number == 0) |
37 |
random_number = -1; |
38 |
sign_modifier = random_number; |
39 |
time_elapsed = 0; |
40 |
time_max = 30 + (15 * (fall_speed - 1)); |
41 |
time_increase = 1; |
42 |
max_rise = 5 * fall_speed * irandom_range(1, 2); |