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gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0

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1
instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner);
2
alarm[0] = irandom_range(25, 45);
gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0.gml

instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner); alarm[0] = irandom_range(25, 45);