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gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0

related scripts: Alarm_0 Alarm_1Alarm_2CleanUp_0Create_0Destroy_0Draw_0Step_0

(view raw script w/o annotations or w/e)
1
instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner);
2
alarm[0]
 = irandom_range(25, 45);
gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0.gml

instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner); alarm[0]
 = irandom_range(25, 45);