instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner);
alarm[0] = irandom_range(25, 45);gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0.gmlinstance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner); alarm[0] = irandom_range(25, 45);