Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • CleanUp_0 • Create_0 • Destroy_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner);
2
alarm[0]
 = irandom_range(25, 45);
gml_Object_obj_background_boss_battle_axis_yellow_Alarm_0.gml

instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner); alarm[0]
 = irandom_range(25, 45);