| 1 |
pixel_dim = 2; |
| 2 |
x = 320; |
| 3 |
y = 0; |
| 4 |
default_x = x; |
| 5 |
default_y = y; |
| 6 |
draw_left = bbox_left; |
| 7 |
draw_top = bbox_top; |
| 8 |
var xscale_min_dec = 64; |
| 9 |
var xscale_min_val = sprite_width - (2 * xscale_min_dec); |
| 10 |
xscale_min = xscale_min_val / sprite_width; |
| 11 |
darkness_max = 0.7; |
| 12 |
angle_default = 0; |
| 13 |
angle_increase = (pixel_dim * 180) / (sprite_height - 1); |
| 14 |
alpha_base = 1; |
| 15 |
scroll_horizontal = true; |
| 16 |
scroll_vertical = true; |
| 17 |
scroll_default_x = -pixel_dim; |
| 18 |
scroll_current_x = scroll_default_x; |
| 19 |
scroll_ind_inc_x = 3; |
| 20 |
scroll_ind_max_x = 1; |
| 21 |
scroll_ind_total_x = scroll_ind_max_x - scroll_ind_inc_x; |
| 22 |
scroll_default_y = -pixel_dim; |
| 23 |
scroll_current_y = scroll_default_y; |
| 24 |
scroll_ind_inc_y = 3; |
| 25 |
scroll_ind_max_y = 1; |
| 26 |
scroll_ind_total_y = scroll_ind_max_y - scroll_ind_inc_y; |