1 | par_left[0] = scroll_temp_x; |
2 | par_left[1] = 0; |
3 | par_width[0] = sprite_width - scroll_temp_x; |
4 | par_width[1] = scroll_temp_x; |
5 | par_x[0] = draw_left + x_disjoint; |
6 | par_x[1] = draw_left + x_disjoint + ((sprite_width - scroll_temp_x) * xscale_current); |