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gml_Object_obj_background_el_bailador_test_yellow_Other_10

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1
par_left[0] = scroll_temp_x;
2
par_left[1] = 0;
3
par_width[0] = sprite_width - scroll_temp_x;
4
par_width[1] = scroll_temp_x;
5
par_x[0] = draw_left + (int_s_current_x * animation_disjoint_x);
6
par_x[1] = draw_left + (int_s_current_x * animation_disjoint_x) + (sprite_width - scroll_temp_x);