1 | if (live_call()) |
2 | return global.live_result; |
3 | u_time = shader_get_uniform(sh_background_macro_froggit, "time"); |
4 | u_uvs = shader_get_uniform(sh_background_macro_froggit, "uvs"); |
5 | uvs = sprite_get_uvs(bg_lillypads_bubbles, 0); |
6 | u_txl_d = shader_get_uniform(sh_background_macro_froggit, "txl_d"); |
7 | sprite_tex = sprite_get_texture(bg_lillypads_bubbles, 0); |
8 | txl_d = [texture_get_texel_width(sprite_tex), texture_get_texel_height(sprite_tex)]; |
9 | draw_alpha = 0; |
10 | fade_out = false; |