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gml_Object_obj_background_macro_froggit_Create_0

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1
if (live_call())
2
    return global.live_result;
3
u_time = shader_get_uniform(sh_background_macro_froggit, "time");
4
u_uvs = shader_get_uniform(sh_background_macro_froggit, "uvs");
5
uvs = sprite_get_uvs(bg_lillypads_bubbles, 0);
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u_txl_d = shader_get_uniform(sh_background_macro_froggit, "txl_d");
7
sprite_tex = sprite_get_texture(bg_lillypads_bubbles, 0);
8
txl_d = [texture_get_texel_width(sprite_tex), texture_get_texel_height(sprite_tex)];
9
draw_alpha = 0;
10
fade_out = false;