Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_barrier_cutscene_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(draw_alpha);
4
draw_set_color(c_black);
5
draw_rectangle(0, 0, 640, 480, false);
6
draw_set_alpha(1);