Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_boss_attacking_code_Create_0

(view raw script w/o annotations or w/e)
1
execute_code = false;
2
no_loop = false;
3
alarm[0]
 = 2;
gml_Object_obj_battle_boss_attacking_code_Alarm_0.gml

execute_code = true;