| 1 |
var game_mode = global.game_mode; |
| 2 |
var battle_enemy_name = global.battle_enemy_name; |
| 3 |
var enemy_missed = false; |
| 4 |
if (instance_exists(obj_text_damage_count)) |
| 5 |
{ |
| 6 |
with (obj_text_damage_count) |
| 7 |
instance_destroy(); |
| 8 |
} |
| 9 |
if (instance_exists(obj_text_miss)) |
| 10 |
{ |
| 11 |
enemy_missed = true; |
| 12 |
with (obj_text_miss) |
| 13 |
instance_destroy(); |
| 14 |
} |
| 15 |
with (obj_target_bar_battle) |
| 16 |
instance_destroy(); |
| 17 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
| 18 |
{ |
| 19 |
with (obj_battle_hp_enemy_attacking_parent) |
| 20 |
instance_destroy(); |
| 21 |
} |
| 22 |
if (global.current_hp_enemy < 0) |
| 23 |
global.current_hp_enemy = 0; |
| 24 |
if (global.current_hp_enemy == 0) |
| 25 |
{ |
| 26 |
with (obj_battle_generator) |
| 27 |
audio_extend = false; |
| 28 |
audio_stop_all(); |
| 29 |
if (game_mode == "customs") |
| 30 |
{ |
| 31 |
script_execute(scr_create_quote_bubble_battle_defeat); |
| 32 |
instance_create(0, 0, obj_quote_defeat); |
| 33 |
} |
| 34 |
else if (global.game_mode == "yellow") |
| 35 |
{ |
| 36 |
switch (battle_enemy_name) |
| 37 |
{ |
| 38 |
case "ceroba genocide": |
| 39 |
obj_ceroba_body.death_sprite = true; |
| 40 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (206, 500); |
| 41 |
break; |
| 42 |
case "starlo": |
| 43 |
obj_starlo_boss_body.death_sprite = true; |
| 44 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (210, 500); |
| 45 |
break; |
| 46 |
case "decibat": |
| 47 |
case "micro froggit": |
| 48 |
global.enemy_dead = true; |
| 49 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
| 50 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 51 |
break; |
| 52 |
case "axis": |
| 53 |
obj_axis_body.death_sprite = true; |
| 54 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (40, 500); |
| 55 |
break; |
| 56 |
case "axis genocide": |
| 57 |
obj_axis_body_geno.alarm[0] = 50; |
| 58 |
break; |
| 59 |
case "guardener": |
| 60 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (37, 500); |
| 61 |
obj_guardener_body.death_sprite = true; |
| 62 |
break; |
| 63 |
case "ceroba": |
| 64 |
obj_battle_enemy_ceroba_phase_2_outro.scene += 1; |
| 65 |
break; |
| 66 |
case "el bailador": |
| 67 |
if (global.route != 3) |
| 68 |
{ |
| 69 |
script_execute(scr_create_quote_bubble_battle_defeat); |
| 70 |
instance_create(0, 0, obj_quote_defeat); |
| 71 |
} |
| 72 |
else |
| 73 |
{ |
| 74 |
global.enemy_dead = true; |
| 75 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
| 76 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 77 |
} |
| 78 |
break; |
| 79 |
case "martlet genocide final": |
| 80 |
break; |
| 81 |
default: |
| 82 |
script_execute(scr_create_quote_bubble_battle_defeat); |
| 83 |
instance_create(0, 0, obj_quote_defeat); |
| 84 |
} |
| 85 |
} |
| 86 |
} |
| 87 |
else |
| 88 |
{ |
| 89 |
if (enemy_missed == false) |
| 90 |
global.enemy_sparing = false; |
| 91 |
scr_determine_special_effect_enemy("Fight 1"); |
| 92 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
| 93 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
| 94 |
if (global.important_cutscene == false && global.can_attack == true) |
| 95 |
global.enemy_attacking = true; |
| 96 |
if (global.can_attack == false) |
| 97 |
{ |
| 98 |
with (obj_dialogue_box_battle) |
| 99 |
no_loop_can_attack = false; |
| 100 |
} |
| 101 |
instance_destroy(); |
| 102 |
} |
| 103 |
instance_destroy(); |