1 |
var game_mode = global.game_mode; |
2 |
var battle_enemy_name = global.battle_enemy_name; |
3 |
var enemy_missed = false; |
4 |
if (instance_exists(obj_text_damage_count)) |
5 |
{ |
6 |
with (obj_text_damage_count) |
7 |
instance_destroy(); |
8 |
} |
9 |
if (instance_exists(obj_text_miss)) |
10 |
{ |
11 |
enemy_missed = true; |
12 |
with (obj_text_miss) |
13 |
instance_destroy(); |
14 |
} |
15 |
with (obj_target_bar_battle) |
16 |
instance_destroy(); |
17 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
18 |
{ |
19 |
with (obj_battle_hp_enemy_attacking_parent) |
20 |
instance_destroy(); |
21 |
} |
22 |
if (global.current_hp_enemy < 0) |
23 |
global.current_hp_enemy = 0; |
24 |
if (global.current_hp_enemy == 0) |
25 |
{ |
26 |
with (obj_battle_generator) |
27 |
audio_extend = false; |
28 |
audio_stop_all(); |
29 |
if (game_mode == "customs") |
30 |
{ |
31 |
script_execute(scr_create_quote_bubble_battle_defeat); |
32 |
instance_create(0, 0, obj_quote_defeat); |
33 |
} |
34 |
else if (global.game_mode == "yellow") |
35 |
{ |
36 |
switch (battle_enemy_name) |
37 |
{ |
38 |
case "ceroba genocide": |
39 |
obj_ceroba_body.death_sprite = true; |
40 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (206, 500); |
41 |
break; |
42 |
case "starlo": |
43 |
obj_starlo_boss_body.death_sprite = true; |
44 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (210, 500); |
45 |
break; |
46 |
case "decibat": |
47 |
case "micro froggit": |
48 |
global.enemy_dead = true; |
49 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
50 |
audio_play_sound(snd_monster_damage_death, 20, false); |
51 |
break; |
52 |
case "axis": |
53 |
obj_axis_body.death_sprite = true; |
54 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (40, 500); |
55 |
break; |
56 |
case "axis genocide": |
57 |
obj_axis_body_geno.alarm[0] = 50; |
58 |
break; |
59 |
case "guardener": |
60 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (37, 500); |
61 |
obj_guardener_body.death_sprite = true; |
62 |
break; |
63 |
case "ceroba": |
64 |
obj_battle_enemy_ceroba_phase_2_outro.scene += 1; |
65 |
break; |
66 |
case "el bailador": |
67 |
if (global.route != 3) |
68 |
{ |
69 |
script_execute(scr_create_quote_bubble_battle_defeat); |
70 |
instance_create(0, 0, obj_quote_defeat); |
71 |
} |
72 |
else |
73 |
{ |
74 |
global.enemy_dead = true; |
75 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
76 |
audio_play_sound(snd_monster_damage_death, 20, false); |
77 |
} |
78 |
break; |
79 |
case "martlet genocide final": |
80 |
break; |
81 |
default: |
82 |
script_execute(scr_create_quote_bubble_battle_defeat); |
83 |
instance_create(0, 0, obj_quote_defeat); |
84 |
} |
85 |
} |
86 |
} |
87 |
else |
88 |
{ |
89 |
if (enemy_missed == false) |
90 |
global.enemy_sparing = false; |
91 |
scr_determine_special_effect_enemy("Fight 1"); |
92 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
93 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
94 |
if (global.important_cutscene == false && global.can_attack == true) |
95 |
global.enemy_attacking = true; |
96 |
if (global.can_attack == false) |
97 |
{ |
98 |
with (obj_dialogue_box_battle) |
99 |
no_loop_can_attack = false; |
100 |
} |
101 |
instance_destroy(); |
102 |
} |
103 |
instance_destroy(); |