1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = 1; |
4 | var player_soul = 2979; |
5 | var battle_box = 3154; |
6 | image_alpha = 1; |
7 | target_x = battle_box.x + random_range(-2, 2); |
8 | target_y = battle_box.y; |
9 | turn_rate = 0.3; |
10 | destroy_on_contact = true; |
11 | speed = 18; |
12 | speed_inc = 0.05; |
13 | speed_max = 20; |
14 | direction = 270; |
15 | image_angle = direction; |
16 | aim = 20; |
17 | image_xscale = 2; |
18 | image_yscale = 2; |