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gml_Object_obj_battle_el_bailador_controller_Alarm_0

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1
if (draw_tutorial_arrows)
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    draw_tutorial_arrows = false;
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else
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    draw_tutorial_arrows = true;
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alarm[0] = 15;
gml_Object_obj_battle_el_bailador_controller_Alarm_0.gml

if (draw_tutorial_arrows) draw_tutorial_arrows = false; else draw_tutorial_arrows = true; alarm[0] = 15;