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gml_Object_obj_battle_el_bailador_controller_Step_0

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1
if (can_draw_arrows == false)
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    exit;
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if (instance_exists(obj_heart_battle_fighting_parent) && !alarm[0])
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{
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    draw_tutorial_arrows = true;
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    alarm[0] = 30;
gml_Object_obj_battle_el_bailador_controller_Alarm_0.gml

if (draw_tutorial_arrows) draw_tutorial_arrows = false; else draw_tutorial_arrows = true; alarm[0] = 15;
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}
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else if (!instance_exists(obj_heart_battle_fighting_parent))
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{
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    alarm[0] = -1;
gml_Object_obj_battle_el_bailador_controller_Alarm_0.gml

if (draw_tutorial_arrows) draw_tutorial_arrows = false; else draw_tutorial_arrows = true; alarm[0] = 15;
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    draw_tutorial_arrows = false;
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}
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if (instance_exists(obj_heart_battle_fighting_parent) && can_draw_arrows)
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{
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    if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart)
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    {
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        can_draw_arrows = false;
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        alarm[0] = -1;
gml_Object_obj_battle_el_bailador_controller_Alarm_0.gml

if (draw_tutorial_arrows) draw_tutorial_arrows = false; else draw_tutorial_arrows = true; alarm[0] = 15;
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    }
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}