| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 1; |
| 5 | fade_in = false; |
| 6 | scene = 0; |
| 7 | speed_max = 0; |
| 8 | accel_speed = 0.25; |
| 9 | speed_noloop = false; |
| 10 | speed_current = 5; |
| 11 | bullet_dist = 100; |