if live_call()
return global.live_result;
audio_play_sound(snd_bullet_warning, 1, 0)
alarm[0] = 3gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0.gmlif live_call() return global.live_result; audio_play_sound(snd_bullet_warning, 1, 0) alarm[0] = 3