if (live_call())
return global.live_result;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 3;gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0.gmlif (live_call()) return global.live_result; audio_play_sound(snd_bullet_warning, 1, 0); alarm[0] = 3;