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gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
audio_play_sound(snd_bullet_warning, 1, 0);
4
alarm[0] = 3;
gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0.gml

if (live_call()) return global.live_result; audio_play_sound(snd_bullet_warning, 1, 0); alarm[0] = 3;