1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
if (image_alpha < 1) |
5 |
{ |
6 |
image_alpha += 0.1; |
7 |
} |
8 |
else if (noloop == false) |
9 |
{ |
10 |
var base_speed = 12; |
11 |
switch (gravity_direction) |
12 |
{ |
13 |
case 0: |
14 |
hspeed = -base_speed; |
15 |
vspeed = 2; |
16 |
if (y > battle_box.y) |
17 |
vspeed *= -1; |
18 |
break; |
19 |
case 180: |
20 |
hspeed = base_speed; |
21 |
vspeed = 2; |
22 |
if (y > battle_box.y) |
23 |
vspeed *= -1; |
24 |
break; |
25 |
case 90: |
26 |
vspeed = base_speed; |
27 |
hspeed = 2; |
28 |
if (x > battle_box.x) |
29 |
hspeed *= -1; |
30 |
break; |
31 |
case 270: |
32 |
vspeed = -base_speed; |
33 |
hspeed = 2; |
34 |
if (x > battle_box.x) |
35 |
hspeed *= -1; |
36 |
break; |
37 |
} |
38 |
gravity = 0.4; |
39 |
noloop = true; |
40 |
} |
41 |
var hurt_player = false; |
42 |
if (noloop == true) |
43 |
{ |
44 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield)) |
45 |
{ |
46 |
if (instance_exists(obj_battlebox_controller_axis)) |
47 |
obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 10, 0, 100); |
48 |
obj_battle_enemy_attack_axis_shield.shield_hit = true; |
49 |
var shield = 511; |
50 |
direction = other.direction; |
51 |
bomb_speed = 15; |
52 |
destroy_check = true; |
53 |
} |
54 |
if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) |
55 |
hurt_player = true; |
56 |
} |
57 |
if (hurt_player) |
58 |
{ |
59 |
instance_destroy(self, false); |
60 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); |
61 |
} |
62 |
if (destroy_check == true && bomb_speed > 0) |
63 |
instance_destroy(); |