1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_index = 0; |
5 | image_alpha = 0; |
6 | direction = 0; |
7 | speed = 0; |
8 | move_speed = 5; |
9 | in_bounds = false; |
10 | bounce_count = 3; |
11 | x_scale_modif = 0; |
12 | x_scale_inc = 0.5; |
13 | x_scale_modif_size = 0.05; |