1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
if (image_alpha < 0.99) |
5 |
image_alpha = lerp(image_alpha, 1, 0.25); |
6 |
else |
7 |
image_alpha = 1; |
8 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
9 |
{ |
10 |
if ((bbox_left + lengthdir_x(speed, direction)) <= (obj_dialogue_box_battle_transformation_any.bbox_left - 4)) |
11 |
{ |
12 |
if (direction > 180) |
13 |
direction = 325; |
14 |
else |
15 |
direction = 45; |
16 |
} |
17 |
else if ((bbox_right + lengthdir_x(speed, direction)) >= (obj_dialogue_box_battle_transformation_any.bbox_right + 4)) |
18 |
{ |
19 |
if (direction > 180) |
20 |
direction = 225; |
21 |
else |
22 |
direction = 135; |
23 |
} |
24 |
} |
25 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield)) |
26 |
{ |
27 |
if (instance_exists(obj_battlebox_controller_axis)) |
28 |
obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 10, 0, 100); |
29 |
obj_battle_enemy_attack_axis_shield.shield_hit = true; |
30 |
var shield = 511; |
31 |
instance_create_depth(shield.x + lengthdir_x(6, shield.direction), shield.y + lengthdir_y(6, shield.direction), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect); |
32 |
instance_destroy(); |
33 |
} |
34 |
var hurt_player = false; |
35 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
36 |
{ |
37 |
if (bbox_bottom >= battle_box.bbox_bottom) |
38 |
hurt_player = true; |
39 |
} |
40 |
else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) |
41 |
{ |
42 |
hurt_player = true; |
43 |
} |
44 |
if (hurt_player) |
45 |
{ |
46 |
instance_destroy(self, false); |
47 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); |
48 |
} |