Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_axis_energy_ball_magnetic_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("axis", "void", "void");
4
var battle_box = 3154;
5
image_index = 0;
6
image_alpha = 0;
7
direction = point_direction(x, y, battle_box.x, battle_box.y);
8
audio_play_sound(snd_undertale_swoosh, 1, 0);
9
x_scale_modif = 0;
10
x_scale_inc = 0.5;
11
x_scale_modif_size = 0.05;
12
can_move = false;