1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var ball_offset = 30; |
5 |
switch (attack_tick) |
6 |
{ |
7 |
case 20: |
8 |
case 60: |
9 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
10 |
laser.vspeed = 3; |
11 |
var laser2 = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
12 |
laser2.vspeed = -3; |
13 |
break; |
14 |
case 100: |
15 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
16 |
laser.vspeed = 3; |
17 |
var laser2 = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
18 |
laser2.vspeed = -3; |
19 |
break; |
20 |
case 180: |
21 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
22 |
laser.hspeed = 3; |
23 |
laser.image_angle = 90; |
24 |
var laser2 = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
25 |
laser2.hspeed = -3; |
26 |
laser2.image_angle = 90; |
27 |
break; |
28 |
case 220: |
29 |
case 260: |
30 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
31 |
laser.hspeed = 3; |
32 |
laser.image_angle = 90; |
33 |
var laser2 = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
34 |
laser2.hspeed = -3; |
35 |
laser2.image_angle = 90; |
36 |
break; |
37 |
case 310: |
38 |
instance_destroy(); |
39 |
break; |
40 |
} |
41 |
attack_tick += 1; |