1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var ball_offset = 30; |
5 |
var bomb = -4; |
6 |
switch (attack_tick) |
7 |
{ |
8 |
case 30: |
9 |
bomb = instance_create_depth(battle_box.x, battle_box.bbox_top - 30, -100, obj_battle_enemy_attack_axis_bomb_geno); |
10 |
break; |
11 |
case 70: |
12 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
13 |
laser.vspeed = -3; |
14 |
break; |
15 |
case 100: |
16 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
17 |
laser.hspeed = 3; |
18 |
laser.image_angle = 90; |
19 |
break; |
20 |
case 110: |
21 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
22 |
laser.vspeed = -3; |
23 |
break; |
24 |
case 140: |
25 |
bomb = instance_create_depth(battle_box.bbox_right + 20, battle_box.y - 30, -100, obj_battle_enemy_attack_axis_bomb_geno); |
26 |
break; |
27 |
case 160: |
28 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
29 |
laser.hspeed = 3; |
30 |
laser.image_angle = 90; |
31 |
break; |
32 |
case 190: |
33 |
bomb = instance_create_depth(battle_box.bbox_left - 20, battle_box.y + 30, -100, obj_battle_enemy_attack_axis_bomb_geno); |
34 |
break; |
35 |
case 280: |
36 |
instance_destroy(); |
37 |
break; |
38 |
} |
39 |
if (bomb != -4) |
40 |
{ |
41 |
if (bomb.x < battle_box.bbox_left) |
42 |
bomb.gravity_direction = 0; |
43 |
if (bomb.x > battle_box.bbox_right) |
44 |
bomb.gravity_direction = 180; |
45 |
if (bomb.y > battle_box.bbox_bottom) |
46 |
bomb.gravity_direction = 90; |
47 |
if (bomb.y < battle_box.bbox_top) |
48 |
bomb.gravity_direction = 270; |
49 |
} |
50 |
attack_tick += 1; |