| 1 |
var battle_box = 3154; |
| 2 |
switch (scene) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
if (image_alpha < 0.99) |
| 6 |
image_alpha = lerp(image_alpha, 1, 0.4); |
| 7 |
else |
| 8 |
image_alpha = 1; |
| 9 |
x = obj_heart_battle_fighting_parent.x; |
| 10 |
y = obj_heart_battle_fighting_parent.y; |
| 11 |
if (image_xscale > 1.05) |
| 12 |
{ |
| 13 |
image_xscale = lerp(image_xscale, 1, 0.4); |
| 14 |
} |
| 15 |
else |
| 16 |
{ |
| 17 |
image_index = 1; |
| 18 |
obj_heart_battle_fighting_parent.image_alpha = 0; |
| 19 |
obj_battle_enemy_attack_axis_shield.image_alpha = 0; |
| 20 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
| 21 |
cutscene_advance(); |
| 22 |
} |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
cutscene_wait(0.25); |
| 26 |
break; |
| 27 |
case 2: |
| 28 |
if (image_alpha > 0.1) |
| 29 |
{ |
| 30 |
image_alpha = lerp(image_alpha, 0, 0.5); |
| 31 |
} |
| 32 |
else |
| 33 |
{ |
| 34 |
image_alpha = 0; |
| 35 |
cutscene_advance(); |
| 36 |
} |
| 37 |
break; |
| 38 |
case 3: |
| 39 |
cutscene_wait(0.25); |
| 40 |
break; |
| 41 |
case 4: |
| 42 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
| 43 |
{ |
| 44 |
x = battle_box.x; |
| 45 |
y = battle_box.y - 20; |
| 46 |
} |
| 47 |
else |
| 48 |
{ |
| 49 |
x = battle_box.x; |
| 50 |
y = battle_box.bbox_bottom - 20; |
| 51 |
} |
| 52 |
image_xscale = 2.5; |
| 53 |
image_yscale = 2.5; |
| 54 |
cutscene_advance(); |
| 55 |
break; |
| 56 |
case 5: |
| 57 |
if (image_alpha < 0.99) |
| 58 |
image_alpha = lerp(image_alpha, 1, 0.4); |
| 59 |
else |
| 60 |
image_alpha = 1; |
| 61 |
if (image_xscale > 1.01) |
| 62 |
{ |
| 63 |
image_xscale = lerp(image_xscale, 1, 0.4); |
| 64 |
} |
| 65 |
else |
| 66 |
{ |
| 67 |
audio_play_sound(snd_rock_break, 1, 0); |
| 68 |
image_index = 0; |
| 69 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (1, 2); |
| 70 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
| 71 |
obj_heart_battle_fighting_parent.movement_mode = 2; |
| 72 |
else |
| 73 |
obj_heart_battle_fighting_axis.movement_mode = 1; |
| 74 |
obj_heart_battle_fighting_parent.image_alpha = 1; |
| 75 |
obj_battle_enemy_attack_axis_shield.image_alpha = 1; |
| 76 |
cutscene_advance(); |
| 77 |
} |
| 78 |
break; |
| 79 |
case 6: |
| 80 |
if (image_alpha > 0.01) |
| 81 |
image_alpha = lerp(image_alpha, 0, 0.25); |
| 82 |
else |
| 83 |
instance_destroy(); |
| 84 |
break; |
| 85 |
} |
| 86 |
image_yscale = image_xscale; |