1 | if (instance_exists(obj_heart_battle_fighting_parent)) |
2 | depth = obj_dialogue_box_battle_transformation_any.depth - 1; |
3 | image_xscale = 2; |
4 | image_yscale = 2; |
5 | image_alpha = 0; |
6 | alarm[0] = 1; |
7 | shield_hit = false; |
8 | shield_offset = 10; |
9 | shield_offset_max = 10; |
10 | shield_offset_min = 5; |
11 | y_draw_offset = 0; |
12 | black_overlay_alpha = 0; |