| 1 | if (instance_exists(obj_heart_battle_fighting_parent)) |
| 2 | depth = obj_dialogue_box_battle_transformation_any.depth - 1; |
| 3 | image_xscale = 2; |
| 4 | image_yscale = 2; |
| 5 | image_alpha = 0; |
| 6 | alarm[0] = 1; |
| 7 | shield_hit = false; |
| 8 | shield_offset = 10; |
| 9 | shield_offset_max = 10; |
| 10 | shield_offset_min = 5; |
| 11 | y_draw_offset = 0; |
| 12 | black_overlay_alpha = 0; |