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gml_Object_obj_battle_enemy_attack_axis_shield_Create_0

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1
if (instance_exists(obj_heart_battle_fighting_parent))
2
    depth = obj_dialogue_box_battle_transformation_any.depth - 1;
3
image_xscale = 2;
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image_yscale = 2;
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image_alpha = 0;
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alarm[0] = 1;
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shield_hit = false;
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shield_offset = 10;
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shield_offset_max = 10;
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shield_offset_min = 5;
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y_draw_offset = 0;
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black_overlay_alpha = 0;