1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | image_angle = point_direction(x, y, battle_box.x, battle_box.y); |
5 | image_alpha = 0; |
6 | image_speed = 0; |
7 | scene = 0; |
8 | side = 0; |
9 | cutscene_timer = 0; |
10 | shot_number = 3; |
11 | target_x = battle_box.x - (x - battle_box.x); |
12 | target_y = battle_box.y - (y - battle_box.y); |
13 | dir_noloop = false; |
14 | destroy_self = false; |