if (live_call())
return global.live_result;
alarm[0] = 15;gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_Alarm_0.gmlimage_speed = 1;
image_xscale = 1;
image_yscale = 1;
fade_out = false;
spawn_delay = 40;
audio_noloop = false;