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gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_Create_0

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1
if (live_call())
2
    return global.live_result;
3
alarm[0] = 15;
4
image_xscale = 1;
5
image_yscale = 1;
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fade_out = false;
7
spawn_delay = 40;
8
audio_noloop = false;