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gml_Object_obj_battle_enemy_attack_axis_turrets_2_Destroy_0

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1
if (live_call())
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    return global.live_result;
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instance_destroy(obj_battle_enemy_attack_axis_turret_twinkle_2);
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instance_destroy(obj_battle_enemy_attack_axis_turret_2);
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instance_destroy(obj_battle_enemy_attack_axis_turret_bullet);
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with (obj_battlebox_controller_axis)
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    event_user(0);