1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_destroy(obj_battle_enemy_attack_axis_turret_fake); |
4 | instance_destroy(obj_battle_enemy_attack_axis_turret_real); |
5 | instance_destroy(obj_battle_enemy_attack_axis_turret_bullet); |
6 | with (obj_battlebox_controller_axis) |
7 | event_user(0); |